Draw two and pass
How it works
- Touch rugby. The two biggest or strongest players on each team can't score.
- Their job is to run at two defenders and pass. If they draw two defenders before passing, their team gets a bonus point.
- Swap who has the job each game.
Coaching points
- Big players: you make the try, someone else scores it.
- Draw the defender in, then pass.
- Praise the pass more than the run.
Ready for the next level when: Big players are drawing defenders and passing without reminders.