Rugby PitchsideCoaching help for U9–U13
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WellbeingTeam

They get frustrated when they lose

Tears, blaming teammates, or giving up halfway through the game

Why it happens

What to say

✓ Say this

  • “What did we do well today?”
  • “Effort is what we control.”
  • “I'm proud of how you played.”

✗ Not this

  • “We should have won that.”
  • Blaming players or the referee.
  • Only talking about the score.

The drill ladder

Move a group up a level only when they hit the "ready for next level" sign. It's fine for groups to be on different levels.

3 minutes, then swap players
Level 110 minWhole squad touchCones, bibs in two colours plus spare bibsNo contactU10 · U11

Shuffle teams

How it works

  1. Short touch games, 3 minutes each.
  2. After every game, swap two or three players between teams. Nobody keeps score across games.
  3. Ask each team at the end: what went well in that game?

Coaching points

  • The score resets every game, so nobody gets stuck losing.
  • Mix confident and quieter players.
  • Praise effort, support and talk.

Ready for the next level when: Players move teams happily and keep trying whatever the score.

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CPoints for support, calls, effort
Level 210 min5v5 touchCones, bibsNo contactU10 · U11

Effort scoreboard

How it works

  1. A touch game where tries don't count. Instead, teams score points for effort.
  2. The coach awards points for good support runs, calling for the ball, getting back onside and encouraging teammates.
  3. Announce the points out loud as they happen.

Coaching points

  • Pick 2 or 3 things to reward, not ten.
  • Make sure every player scores at least once.
  • Ask: “What did we get points for?”

Ready for the next level when: Players are chasing effort points without being reminded.

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✓✓✓ = scored already, can't score again yet
Level 312 minTwo mixed teams of 5–6Cones, bibsNo contactU9 · U10 · U11

Every player scores

How it works

  1. A touch game with mixed teams. Each team's goal is for every player to score once.
  2. A player who has scored can still play but can't score again until all their teammates have.
  3. The first team where everyone has scored wins. Play again with new teams.

Coaching points

  • Experienced players have to create chances, not take them.
  • New players learn where to run to get the ball.
  • Celebrate the last scorer loudest.

Ready for the next level when: New players are getting into scoring positions on their own. They're ready to join the normal ladders.

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Start 2–0 down · 3 minutes
Level 48 min5v5 touchCones, bibsNo contactU10 · U11

Comeback game

How it works

  1. A short touch game where one team starts 2–0 down.
  2. The losing team gets the ball first. Play for 3 minutes.
  3. Swap which team starts behind. Talk about what helped the team that came back.

Coaching points

  • Behind isn't beaten. Next play.
  • Praise the team that keeps trying, whatever the score.
  • Keep it light. It's a game about not giving up.

Ready for the next level when: Teams keep playing hard when they're behind, without heads dropping.

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After a loss

Common coaching mistakes

Related problems

SquadConfidence
The confident kids do everything, others hide
The same players take every restart, every carry and every tackle
WellbeingConfidence
Some cry or sulk when they're tackled
Tears after a tackle, players walking off, or refusing to carry the ball
ParentsWellbeing
Parents shout from the touchline
Conflicting instructions, criticism of kids or referees, nervous players freezing