Rugby PitchsideCoaching help for U9–U13
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BehaviourSession

They can't listen for more than 30 seconds

Eyes wander, someone starts a game, and you lose them halfway through the explanation

Why it happens

What to say

✓ Say this

  • “Three things, then go.”
  • Show it, don't explain it.
  • “Freeze! Eyes on me.” Then keep it short.

✗ Not this

  • Long speeches in the middle of the pitch.
  • “Nobody plays until you all listen.”
  • Explaining every rule before anyone touches a ball.

The drill ladder

Move a group up a level only when they hit the "ready for next level" sign. It's fine for groups to be on different levels.

CGreen · amber · red
Level 15 minWhole squadCones, a ball eachNo contactU9 · U10 · U11

Traffic lights

How it works

  1. Players jog around a square with a ball.
  2. The coach calls “green” (jog), “amber” (walk) or “red” (stop and hold the ball still).
  3. Add more calls once they've got it: “purple” (pass to the nearest player), “blue” (put the ball down and touch your toes).

Coaching points

  • It's a game, but it practises your stop signal.
  • Use the same stop call you use in every session.
  • Reward the fastest stops.

Ready for the next level when: Every player stops on “red” within a second.

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COnly move on “Coach says”
Level 24 minWhole squadA ball eachNo contactU9 · U10 · U11

Coach says

How it works

  1. Like “Simon says”. Players only follow an instruction if it starts with “Coach says”.
  2. Use rugby moves: “Coach says hands up for a catch”, “Coach says ball in two hands”, “Coach says get low”.
  3. Anyone who moves without “Coach says” does 3 ball taps, then carries on. Nobody is out.

Coaching points

  • Short, sharp instructions.
  • Nobody sits out. Keep everyone playing.
  • Finish with the stop signal you use in sessions.

Ready for the next level when: Players respond to calls quickly and stay focused for the whole game.

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CCoach calls a colour late
Level 38 minGroups of 4–63 pairs of coloured conesNo contactU9 · U10 · U11

Colour gates

How it works

  1. The player runs forward with the ball.
  2. Partway through the run, the coach shouts a colour.
  3. The player has to scan, pick the gate and go through it at full pace.

Coaching points

  • Call later and later as they improve.
  • Eyes up, not on the ball.
  • Later on, swap colours for a defender who moves to block a gate.

Ready for the next level when: Players hit the right gate quickly, even with a late call.

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CCoach shouts "1!", "2!" or "3!" as attack starts
Level 410 min3 attackers, up to 3 defendersCones, bibsNo contactU9 · U10 · U11

Coach calls the defenders

How it works

  1. Three attackers start with the ball.
  2. As they set off, the coach shouts a number. That many defenders join in.
  3. Defenders use a two-handed touch, not a tackle.
  4. Attackers must read what's in front of them: overlap, even numbers or outnumbered.

Coaching points

  • Scan before you get the ball.
  • Overlap? Use it. Even numbers? Find a gap or hold on.
  • Keep reps short, about 10 seconds.

Ready for the next level when: Attackers change plan straight away when they see the numbers.

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Short instructions that stick

Common coaching mistakes

Related problems

BehaviourSession
They lose focus and mess about
Long queues, chatter while you're talking, play fights between drills
New coachSessionSafety
I'm a new coach and don't know where to start
You've said yes, there's a bag of balls, and training is on Sunday