Rugby PitchsideCoaching help for U9–U13
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AttackDecision-making

They run into contact instead of looking for space

Ball carriers run straight at the nearest defender every time

Why it happens

What to say

✓ Say this

  • “Find the space first.”
  • “Draw the defender, then pass.”
  • “Great run! You went where they weren't.”

✗ Not this

  • “Smash them!”
  • Only praising big carries.
  • Telling small players to run into contact like big players.

The drill ladder

Move a group up a level only when they hit the "ready for next level" sign. It's fine for groups to be on different levels.

Step past without slowingStatue can step once when ready
Level 16 minGroups of 4–5Cones, a ball per groupNo contactU9 · U10 · U11

Dodge the statue

How it works

  1. One player stands still on a cone as a “statue” defender. No touching.
  2. The ball carrier runs at the statue and, without slowing down, steps left or right past them and carries on to the end cone.
  3. Then the statue may take one step left or right as the carrier arrives. Rotate the statue every few goes.

Coaching points

  • Keep your feet moving. Never stop in front of a defender.
  • Eyes on the space beside the defender, not on the defender.
  • Ball in two hands, tucked away from the defender as you go past.

Ready for the next level when: Ball carriers go past the statue at full pace without slowing, on both sides.

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CCoach calls a colour late
Level 28 minGroups of 4–63 pairs of coloured conesNo contactU9 · U10 · U11

Colour gates

How it works

  1. The player runs forward with the ball.
  2. Partway through the run, the coach shouts a colour.
  3. The player has to scan, pick the gate and go through it at full pace.

Coaching points

  • Call later and later as they improve.
  • Eyes up, not on the ball.
  • Later on, swap colours for a defender who moves to block a gate.

Ready for the next level when: Players hit the right gate quickly, even with a late call.

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Level 310 minGroups of 3Cones for a 10m-wide channelNo contactU9 · U10 · U11

2v1 channel

How it works

  1. Two attackers against one defender.
  2. The ball carrier runs at the defender. Pass if the defender commits to you, run if they drift to your support.
  3. Defender walks or jogs first, then plays full speed.
  4. Defenders use a two-handed touch, not a tackle.

Coaching points

  • Run at the defender's inside shoulder to draw them.
  • Support stays a few metres wide and calls “here!”
  • Ask the carrier afterwards what they saw.

Ready for the next level when: Most reps finish with the right pass-or-run choice.

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Find the free player
Level 410 minGroups of 5Cones for a 15m-wide channel, bibsNo contactU9 · U10 · U11

3v2 overlap

How it works

  1. Three attackers against two defenders in a wide channel. Defenders use a two-handed touch, not a tackle.
  2. The ball starts with the attacker on one edge. Attack has to get the ball to the free player.
  3. Defenders walk, then jog, then play at full speed. Rotate after each go.

Coaching points

  • Ball carrier runs at a defender to hold them before passing.
  • Free player: stay wide, call loud, be ready to catch at pace.
  • Ask the carrier afterwards who the free player was and when they knew.

Ready for the next level when: The attack finds the free player most of the time with defenders at full speed.

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SDefender kneels · carrier walksStep · drive low · or pass
Level 510 minGroups of 3, matched by sizeCones, a ball per group, grass or matsContact: kneelingU9 · U10 · U11

Step, drive or pass

How it works

  1. A defender kneels in a channel. The ball carrier walks at them with a support player a few steps behind and to the side.
  2. The carrier must choose before reaching the defender: step past, go low and strong into the kneeling tackle, or pass to the support player.
  3. The kneeling defender tackles at the hips if the carrier comes into range. Rotate roles after each go.

Coaching points

  • Make the choice early. Stopping is the only wrong answer.
  • If you go into contact: low, ball tucked, land and place it back.
  • Support player calls loudly so the carrier knows they are there.

Ready for the next level when: Ball carriers keep moving and make a choice every time, without stopping in front of the defender.

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Common coaching mistakes

Related problems

Ball carrierConfidence
Ball carriers stop dead when they meet a defender
They run, see a defender, freeze, and get tackled standing still
PassingAttack
They won't pass, they just run
Heads down, running into three defenders, support players left waving
ContactSafetySquad
The big kids flatten everyone
A few early-developing players run through everyone, and the rest are getting scared