Rugby PitchsideCoaching help for U9–U13
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PassingAttack

They won't pass, they just run

Heads down, running into three defenders, support players left waving

Why it happens

What to say

✓ Say this

  • “Great pass! That made the try.”
  • “Who was free?” (ask after the rep)
  • “Eyes up before you get the ball.”
  • “Draw the defender, then pass.”

✗ Not this

  • “Pass it!” shouted mid-run.
  • “You're being greedy.”
  • Only cheering the player who scores.
  • Taking the ball off a big runner to make a point.

The drill ladder

Move a group up a level only when they hit the "ready for next level" sign. It's fine for groups to be on different levels.

Walk · call · pass · change direction
Level 16 minGroups of 4–54 cones, a ball per groupNo contactU9 · U10 · U11

Walking passing square

How it works

  1. Set a 5m square. One player on each corner, the spare player in the middle.
  2. Players walk the ball around the square, passing to the next corner. Change direction on the coach's call.
  3. Then add a rule: the receiver must call a name or “here” before the ball is passed.

Coaching points

  • Hands up and out as a target before the ball comes.
  • Pass to where the receiver is going, not where they are.
  • Catch, then turn the eyes to the next player straight away.

Ready for the next level when: The ball goes round 10 times without a drop, in both directions.

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Two passes before a try counts
Level 28 min4v4 or 5v5 touchCones, bibsNo contactU9 · U10 · U11

Two-pass try

How it works

  1. Normal touch rugby in a small area.
  2. A try only counts if the ball has been passed at least twice since the last touch or turnover.
  3. Once they're doing it, add a bonus point for a try scored by a player who started on the other side of the pitch.

Coaching points

  • Praise the passer as loudly as the scorer.
  • Support players get beside or slightly behind the ball carrier, not in front.
  • Ask: “Who made that try?” Let them name the passers.

Ready for the next level when: Most tries come from a move with two or more passes, without being reminded.

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Level 310 minGroups of 3Cones for a 10m-wide channelNo contactU9 · U10 · U11

2v1 channel

How it works

  1. Two attackers against one defender.
  2. The ball carrier runs at the defender. Pass if the defender commits to you, run if they drift to your support.
  3. Defender walks or jogs first, then plays full speed.
  4. Defenders use a two-handed touch, not a tackle.

Coaching points

  • Run at the defender's inside shoulder to draw them.
  • Support stays a few metres wide and calls “here!”
  • Ask the carrier afterwards what they saw.

Ready for the next level when: Most reps finish with the right pass-or-run choice.

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Find the free player
Level 410 minGroups of 5Cones for a 15m-wide channel, bibsNo contactU9 · U10 · U11

3v2 overlap

How it works

  1. Three attackers against two defenders in a wide channel. Defenders use a two-handed touch, not a tackle.
  2. The ball starts with the attacker on one edge. Attack has to get the ball to the free player.
  3. Defenders walk, then jog, then play at full speed. Rotate after each go.

Coaching points

  • Ball carrier runs at a defender to hold them before passing.
  • Free player: stay wide, call loud, be ready to catch at pace.
  • Ask the carrier afterwards who the free player was and when they knew.

Ready for the next level when: The attack finds the free player most of the time with defenders at full speed.

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!!
Level 58 min5v5 touchCones, bibsNo contactU9 · U10 · U11

Talk to receive

How it works

  1. Touch rugby, but you can only pass to a player who has called for the ball (by name or “here!”).
  2. A pass to a silent player is a turnover.
  3. Add the 3-second rule from Level 1 to combine both.

Coaching points

  • Call early, not when the ball is already coming.
  • The ball carrier listens and picks the best call.
  • Quiet kids get a buddy who calls with them at first.

Ready for the next level when: Constant chatter, and passes are going to players in space.

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Common coaching mistakes

Related problems

Decision-makingAttack
My players freeze with the ball
Indecisive, slow to pass, run into trouble or stand still
SpacingAttackGame sense
They all bunch around the ball
A swarm follows the ball, nobody holds width, the pitch is empty everywhere else