Rugby PitchsideCoaching help for U9–U13
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AttackGame sense

They run sideways or backwards

The ball carrier drifts across the pitch away from defenders and loses ground

Why it happens

What to say

✓ Say this

  • “Run forward first.”
  • “Find the space in front of you.”
  • “Great run! You went forward and found the gap.”

✗ Not this

  • “Wrong way!” shouted from the side.
  • “Just run at them.”
  • Taking the ball off them for running sideways.

The drill ladder

Move a group up a level only when they hit the "ready for next level" sign. It's fine for groups to be on different levels.

Stay in your channelRun forward to the line
Level 15 minPairs or threesCones for 3m-wide channelsNo contactU9 · U10 · U11

Straight channel race

How it works

  1. Mark narrow channels with cones, 3m wide and 15m long.
  2. Players race down their channel with a ball. Stepping out of the channel means starting again.
  3. Then add a still defender halfway down the channel next to them, to run past without leaving the channel.

Coaching points

  • Eyes on the try line, run forward.
  • Ball in two hands.
  • Straight and fast beats wide and slow.

Ready for the next level when: Players run straight to the line at full pace, even with a defender beside them.

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CCoach calls a colour late
Level 28 minGroups of 4–63 pairs of coloured conesNo contactU9 · U10 · U11

Colour gates

How it works

  1. The player runs forward with the ball.
  2. Partway through the run, the coach shouts a colour.
  3. The player has to scan, pick the gate and go through it at full pace.

Coaching points

  • Call later and later as they improve.
  • Eyes up, not on the ball.
  • Later on, swap colours for a defender who moves to block a gate.

Ready for the next level when: Players hit the right gate quickly, even with a late call.

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Step past without slowingStatue can step once when ready
Level 36 minGroups of 4–5Cones, a ball per groupNo contactU9 · U10 · U11

Dodge the statue

How it works

  1. One player stands still on a cone as a “statue” defender. No touching.
  2. The ball carrier runs at the statue and, without slowing down, steps left or right past them and carries on to the end cone.
  3. Then the statue may take one step left or right as the carrier arrives. Rotate the statue every few goes.

Coaching points

  • Keep your feet moving. Never stop in front of a defender.
  • Eyes on the space beside the defender, not on the defender.
  • Ball in two hands, tucked away from the defender as you go past.

Ready for the next level when: Ball carriers go past the statue at full pace without slowing, on both sides.

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Run forward through a gate to score
Level 48 min5v5 touchCones for 3 gates, bibsNo contactU9 · U10 · U11

Forward gates touch

How it works

  1. Set three small cone gates across the middle of the pitch.
  2. A try only counts if the ball carrier ran forward through a gate on the way.
  3. Move the gates closer to the try line as players get the idea.

Coaching points

  • Run at the gates, not across the pitch.
  • Support players: get behind the ball carrier.
  • Ask: “Which gate was open?”

Ready for the next level when: Ball carriers run forward through gaps without being reminded.

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Level 510 minGroups of 3Cones for a 10m-wide channelNo contactU9 · U10 · U11

2v1 channel

How it works

  1. Two attackers against one defender.
  2. The ball carrier runs at the defender. Pass if the defender commits to you, run if they drift to your support.
  3. Defender walks or jogs first, then plays full speed.
  4. Defenders use a two-handed touch, not a tackle.

Coaching points

  • Run at the defender's inside shoulder to draw them.
  • Support stays a few metres wide and calls “here!”
  • Ask the carrier afterwards what they saw.

Ready for the next level when: Most reps finish with the right pass-or-run choice.

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Common coaching mistakes

Related problems

Ball carrierConfidence
Ball carriers stop dead when they meet a defender
They run, see a defender, freeze, and get tackled standing still
Game sense
They don't know which way they're attacking
Players run the wrong way, celebrate in the wrong place, or freeze at kick-off
PassingLaws
Passes go forward
Every move ends in a forward pass and a scrum or a turnover